Color Challenge – One Hour Reskin – iOS11 and Swift 4 ready (Games)

Updated for iOS11 and Swift 4​!! PROOF: One reskin of Color Challenge has already been featured by Apple 155+ times! See details below… Hey, guys! Rebeloper here! I wanna show you how to put your app on the App Store Tonight. Not in two months, not in a week but TONIGHT. The single hardest part of a reskin business is, knowing, what source code to buy. ESPECIALLY, if you’re new in the industry…

https://player.vimeo.com/video/148249787

Let’s take a look the reskinned app that has already been Featured by Apple. Download “A Different Owl” from the App Store: https://itunes.apple.com/ro/app/a-different-owl/id977120323?mt=8

FEATURES

Written in Swift 4 – say hello to the new programming language for iOS 11
iOS11 ready – embracing the power of the best OS on mobile
64 bit supported – always up to date with Apple’s requirements
iPhoneX, iPhone8, iPhone8 Plus and iPad Pro ready – beautiful on all devices

AdMob Banner – top banner throughout the whole game
Chartboost Interstitials – ..

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Updated for iOS11 and Swift 4​!! PROOF: One reskin of Color Challenge has already been featured by Apple 155+ occasions! See particulars under… Hey, guys! Rebeloper right here! I wanna present you learn how to put your app on the App Store Tonight. Not in two months, not in every week however TONIGHT. The single hardest a part of a reskin enterprise is, understanding, what supply code to purchase. ESPECIALLY, in case you’re new within the business…

https://player.vimeo.com/video/148249787

Let’s have a look the reskinned app that has already been Featured by Apple. Download “A Different Owl” from the App Store: https://itunes.apple.com/ro/app/a-different-owl/id977120323?mt=8

FEATURES

  • Written in Swift 4 – say hiya to the brand new programming language for iOS 11
  • iOS11 ready – embracing the facility of one of the best OS on cellular
  • 64 bit supported – all the time updated with Apple’s necessities
  • iPhoneX, iPhone8, iPhone8 Plus and iPad Pro ready – lovely on all units

  • AdMob Banner – prime banner all through the entire recreation
  • Chartboost Interstitials – full display advertisements with Ads Frequency function
  • Game Center Leaderboard – rank, problem and share your greatest rating
  • Rating System – sensible score powered by iRate
  • No Ads In App Purchase – increase your income

Addicting gameplay.

https://player.vimeo.com/video/155212968

HOW TO SETUP AND RESKIN

Only 22 pictures to reskin. Easiest reskin ever! You’ll be ready in beneath an hour. When including the Level System you’ll have solely 15 pictures to reskin. When you buy a Rebeloper Source Code you buy greater than only a supply code. You buy the superior documentation and fixed help. Just check out the 35 pages lengthy step-by-step documentation. Got a query? Ask it within the Comments part. We reply every and each query in lower than 24 hours, however principally inside three hours (if we’re not asleep). Customer happiness is our #1 precedence. And in fact, we provide a 14 days a refund assure.

CHANGE LOG

10.zero.zero – (21.12.2017)

• Rewrited in swift 4 to iOS 11 – this model will run solely in Xcode 9

5.zero.zero – (21.09.2016)

• Updated to iOS 10 and Swift three – this model will run solely in Xcode eight+

4.2.zero – (14.12.2015) – OPTIONAL

  • Added Fyber (information modified: GameKnowledge.plist, RebeloperKitMini.swift, AppDelegate.m, Info.plist, Bridging-Header.h; added information: fyber-sdk-lib, FyberCocos2dHelper.h/.m, CoreLocation.framework and MediaPlayer.framework)

4.1.4 – (15.11.2015) – OPTIONAL

  • Added a “More Games” button to the Main Menu Screen (information modified: MainMenu.ccb, MainMenu.swift, WorldContainer.ccb, WorldContainer.swift)
  • Improved Ads logic: if no Chartboost is out there than a SupersonicAds advert is proven (if out there) and vice-versa (information modified: RebeloperKitMini.swift, GameKnowledge.plist)

4.1.three – (02.11.2015) – OPTIONAL

  • Updated SupersonicAds (6.three.4) (framework modified: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Updated Google AdMob SDK (7.5.2) (framework modified: RebeloperKitMini/ThirdPartyLibsAndFrameworks/AdMob/GoogleCellularAds.framework)
  • Updated Chartboost SDK (6.zero.1) (framework modified: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Charboost.framework; information modified: AppDelegate.m – line 46, Bridging-Header.h – line 26)
  • Updated Documentation to 1.three (minor typos)

4.1.2 – (13.10.2015) – CRITICAL

  • Updated Supersonic Ads SDK to v.6.three.2. (framework modified: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Allowed arbitrary masses for Supersonic Ads (rationalization: In iOS9 Apple has added in controls round ‘ATS’. In order to make sure un-interrupted help for Supersonic Ad supply throughout all Mediation Networks, it was necessary to make the next modifications in your information.plist: 1. Add in a dictionary referred to as ‘NSAppTransportSecurity’. Make positive you add this dictionary on the ‘Top Level Key’. 2. Inside this dictionary, add a Boolean referred to as ‘NSAllowsArbitraryLoads’ and set it to YES.) – Details right here: http://developers.supersonic.com/hc/en-us/articles/201328522-Getting-Started-with-the-Supersonic-iOS-SDK#step1

4.1.1 – (05.10.2015) – CRITICAL

  • fastened crash when making an attempt to share on iPad (file modified: RootViewControllerInterface.m)

4.1.zero – (21.09.2015) – CRITICAL

  • Changed pictures
  • Changed identify

4.zero.zero – (16.09.2015) – CRITICAL

  • Updated to iOS9

three.2.1 – (21.08.2015) – OPTIONAL

  • Added SupersonicAds (6.three.zero)
  • Updated Google AdMob SDK (7.4.1)
  • Updated Chartboost SDK (5.5.three)

three.2.zero – (15.08.2015) – OPTIONAL

  • Added Pause Panel (and performance) to Gameplay

three.1.zero – (06.08.2015) – CRITICAL

  • Added extra Chartboost Interstitial advertisements (information modified: WorldContainer.swift, MissionAccomplishedScene.swift)
  • Added risk to vary the time-frame for each degree (information modified: SetMeUp.swift, Gameplay.swift)
  • Modified Mission texts to the brand new time prospects (information modified: MissionAccomplishedScene.swift, MissionScene.swift, RebeloperKitMini.swift)
  • Fixed crash after eager to play non existent degree 34 (information modified: MissionAccomplishedScene.ccb, MissionAccomplishedScene.swift)

three.zero.zero – (30.07.2015) – CRITICAL

  • Removed Localizations
  • Removed Kamcord
  • Added Share button to Game Over scene
  • Added Level System
  • Changed design
  • Created “Setup” folder to simplify general setup
  • Moved “Attribution textual content” arrange into SetMeUp.swift
  • Added choice to cover “More Games” button
  • Changed Icons and Default photographs

2.1.1 – (23.05.2015) – OPTIONAL

  • Fixed Sound On/Off not behaving because it ought to

2.1.zero – (13.04.2015) – OPTIONAL

  • Added Localization

2.zero.5 – (10.04.2015) – CRITICAL

  • Updated RebeloperKitMini to v.1.zero.eight to help Swift 1.2
  • Updated AdMob framework to v.7.1.zero
  • Updated Chartboodt framework to v.5.1.5
  • Updated Cocos2d to v.three.4.9

2.zero.4 – (05.04.2015) – OPTIONAL

  • Added advertisements to the Game Over scene

2.zero.three – (27.03.2015) – CRITICAL

  • Fixed bug when Chartboost advertisements have been nonetheless displaying up after the consumer has bought the “No Ads” In App Purchase (RebeloperKitMini up to date to v.1.zero.7.)

2.zero.2 – (25.03.2015) – CRITICAL

  • Fixed automated Rate Popup bug

2.zero.1 – (24.03.2015) – OPTIONAL

  • Updated RebeloperKitMini to v 1.zero.6 (AdMob)

2.zero.zero – (13.03.2015) – CRITICAL

  • Updated RebeloperKitMini to v 1.zero.5
  • Updated code to help new model of RebeloperKitMini
  • Added Settings Scene
  • Cleaned Main Scene
  • Added default Bundle Identifier
  • Enabled Game Center Capability
  • Removed pointless frameworks (required solely by the Nextpeer framework)
  • Cleaned code right here and there

1.zero.zero – (09.03.2015)

  • Initial Release

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